The first of eight mutants now battles the eighth. Which will be victorious in their struggle across the ruins of Rha-Chez-Tur? Will the photonic dinosaur eat the mutant chili pepper, or will the great lizard get a terminal case of heart burn? Let's find out!
Pementa and Barnabas both spot each other early on. The flames coming from the chili pepper are a dead giveaway and the dinosaur's purple scales are not the best camouflage. Both have found some high-tech gear; Pementa a dimensional shuntshield and Barnabas found a healing patch.
Barnabas reacts first. He begins to cautiously close the gap and hurls a glowing photonic blade at his opponent. The blade strikes activating the dimensional shuntsheild. Two points of damage penetrate the shield as it de-activates. Pementa is pushed back by the force of the blade.
Pementa responds by closing with the lizard and projecting fire at him - but misses.
Now Barnabas uses his Tyrannosaur charge and his battle axe. A solid blow hits his fiery opponent inflicting 11 points of damage and pushing it back.
Lashing tendrils project from Pementa towards its enemy. It scores a hit and inflicts 10 points of damage while slowing the big dinosaur. Both combatants have now taken some damage.
This does not last long however. While untangling himself from the tendrils Barnabas slaps his healing patch on his wound recovering to full strength as a result.
Pementa next unleashes a flame attack and closes to an adjacent space with its enemey. The main flame attack hits inflicting 14 points of damage while the fiery aura inflicts an additional 5! If not for the healing patch Barnabas would have been defeated. As things stand he is now bloodied.
Realizing being close with a mutant with any sort of energy aura is a recipe for defeat, Barnabas withdraws and launches his glowing blades. He hits inflicting 13 points of damage and pushes his opponent even further away. Pementa is now bloodied as well. The next hit scored should bring victory for the lucky combatant - and it is now Pementa's turn!
Still disoriented from the photonic blade Pementa's fire blast misses its target. Barnabas dives behind some debris and unleashes his final photonic blade. Pementa is torn to pieces as it takes 14 more points of damage.
Barnabas wins!!!
(There are four mutants left that still have to fight. What match-up do you want to see next?
#1 Zzzzzzzzzzzzz: A Nightmare-Entropic creature from another universe
#2 Fredbert: A Mind Coercer-Cryokinetic
#3 Xera: A shapechanging psychic
#4 Kitty: A mutant cat)
A collection of random items. This blog covers whatever happens to cross my mind at a given time.
Showing posts with label Mutant Arena. Show all posts
Showing posts with label Mutant Arena. Show all posts
02 March 2011
17 February 2011
Mutant Arena – Boimp v. Wegg
Now begins the Mutant Arena where I test the various mutants I've created over the last eight weeks. These mutants were all created using D&D Gamma World, a game by Wizards of the Coast.
In the ruins of Rah-Chez-Tur a pair of mutants meet to fight. Stalking each other through the rubble strewn streets of the ancient city each looks for an advantage. Of course the translucent Boimp has this advantage with natural camouflage and gets the drop on its opponent. An attack of paralytic goo inflicts 11 points of damage on Wegg and reveals the bouncing mass of gelatin. However the goo has slowed Wegg’s reflexes a bit.
Wegg activates his Lodestone Lure in an attempt to keep Wegg from escaping, but his magnetic waves miss their intended target. Shortly afterwards the mild paralysis Wegg was suffering fades.
Since the goo worked so well the first time Boimp attempts to use it again, however he misses his target. Now fully mobile and at full speed Wegg is a much more difficult target. Wegg pulls away, getting some distance from his enemy. His hyper-balance is of great aid to outrunning the bouncing ball of death.
Boimp throws his dream grenade at Wegg and knocks the mutant unconscious. As it moves in to make the kill Wegg’s artificial blood helps him regain consciousness. He then quickly charges Boimp using an axe and his maximum overdrive mutant power. His axe glances off Boimp inflicting 7 damage and disorienting his foe.
Due to his disorientation Boimp misses Wegg with its own attack. Wegg continues to swing his axe, hitting a second time and inflicting 9 damage.
Boimp’s unluck continues as he bounces off a partially collapsed wall and tries to goo Wegg. Wegg easily rolls out of the way and swings again, hitting with his trusty axe a third time. The 13 damage inflicted is enough to slice through a nerve cluster in Boimp and drops the mutant.
Wegg wins!
His reward is not only survival, but advancing in level!
So which two of the remaining six should do battle next week?
In the ruins of Rah-Chez-Tur a pair of mutants meet to fight. Stalking each other through the rubble strewn streets of the ancient city each looks for an advantage. Of course the translucent Boimp has this advantage with natural camouflage and gets the drop on its opponent. An attack of paralytic goo inflicts 11 points of damage on Wegg and reveals the bouncing mass of gelatin. However the goo has slowed Wegg’s reflexes a bit.
Wegg activates his Lodestone Lure in an attempt to keep Wegg from escaping, but his magnetic waves miss their intended target. Shortly afterwards the mild paralysis Wegg was suffering fades.
Since the goo worked so well the first time Boimp attempts to use it again, however he misses his target. Now fully mobile and at full speed Wegg is a much more difficult target. Wegg pulls away, getting some distance from his enemy. His hyper-balance is of great aid to outrunning the bouncing ball of death.
Boimp throws his dream grenade at Wegg and knocks the mutant unconscious. As it moves in to make the kill Wegg’s artificial blood helps him regain consciousness. He then quickly charges Boimp using an axe and his maximum overdrive mutant power. His axe glances off Boimp inflicting 7 damage and disorienting his foe.
Due to his disorientation Boimp misses Wegg with its own attack. Wegg continues to swing his axe, hitting a second time and inflicting 9 damage.
Boimp’s unluck continues as he bounces off a partially collapsed wall and tries to goo Wegg. Wegg easily rolls out of the way and swings again, hitting with his trusty axe a third time. The 13 damage inflicted is enough to slice through a nerve cluster in Boimp and drops the mutant.
Wegg wins!
His reward is not only survival, but advancing in level!
So which two of the remaining six should do battle next week?
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