28 December 2010

Mutant of the Week - Wegg

Here is another mutant for the D&D Gamma World game (game by Wizards of the Coast).

This one is a Wheeled-Magnetic
 
STR: 8 (-1)
DEX: 16 (+3)
CON: 18 (+4)
INT: 9 (-1)
WIS: 10 (0)
CHA: 5 (-3)
 
Fortitude Defense: +15
Reflex Defense: +16
Willpower Defense: +11
Armor Class: 11
Hit Points: 30
 
Skill Bonuses: +8 bonus to Athletics, +4 bonus to Mechanics
 
Mutant Powers
All-Wheel Drive
Magnatized Body
Maximum Overdrive
Lodestone Lure
 
Background
Wegg was a normal humanish kid.  As he approached adulthood he began to manifest magnetic powers.  In one failed experiment with these powers he accidentally fused his body with a nearby shopping cart.
 
To-day he appears to be an obese man with greasy black hair overflowing out of a shopping cart.  No sign of any legs under the mass of flesh.  Despite this appearance, Wegg is incredibly acrobatic since he can magnetically move the shopping cart that makes up his lower body.
 
He usually tries to hid his true mobility and tumbling skills and plays up being a clumbsy oaf.  When it comes time for conflict, however, he is very daring and usually catches his adversary by surprise.

2 comments:

  1. Thanks. When I was browsing other blogs I found too many that had the same layout as I did before. This one is was much more customizable.

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