18 January 2011

Mutant of the Week – Boimp

Dang, I was hoping for a Gelatinous-Plaguebearer but instead my dice gave me: Gelatinous-Wheeled

STR: 18 (+4)
DEX: 12 (+1)
CON: 16 (+3)
INT: 9 (-1)
WIS: 8 (-1)
CHA: 17 (+3)

Skills: Stealth +4, Athletics +4, Conspiracy +4

Fortitude Defense: 17
Reflex Defense: 14
Will Defense: 14
Armor Class: 11
Initiative Modifier: +2
Hit Points: 28

+2 Bio Overcharge
Paralytic Goo
All-Wheel Drive
Maximum Overdrive

Boimp is a translucent blob of gelatinous material in a spherical form a little over four feet in diameter. In the center of this mass is a humanish skull with tendrils of nerves spreading all throughout the mass. Boimp has trouble changing its shape from this spherical one so tends to roll and bounce around for movement. It can create temporary arms and digits to manipulate equipment and can draw small items into its mass for transportation.

The gelatinous mass of its body rolls around in any direction while the central skull stays relatively stable. Boimp doesn’t get dizzy rolling around the neighborhood.

Boimp’s favorite places to roam are the ruined highways. Always on the lookout for useful salvage and potential enemies (and friends!). It is very enthusiastic about learning new things and uncovering conspiracies.

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